Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[PR] Remove "too dazed to use" from obj/machinery/attack_hand()
#12
(11-16-2023, 01:49 AM)Silent Majority Wrote: Id kinda like that instead of the "you're dazed" its first effect was basically giving us thrall arms. We get an action bar for everything

this is briliant. It shows you are slown down and in a "zombie like" state.
This also buffs thralls to an extent since they can claim braindamage and braindamaged players are as slow as thralls.
Reply


Messages In This Thread
RE: [PR] Remove "too dazed to use" from obj/machinery/attack_hand() - by Kotlol - 11-16-2023, 04:10 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)