Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[PR] Remove "too dazed to use" from obj/machinery/attack_hand()
#9
I am with the devs on this one. Making hints like those makes sense you are too brain damaged... And one mannitol fixes it.
Maybe we can add more flavor text you have brain damage when it hits certain thresholds.

Like let's say:
"You feel a sting to the head."
then you get:
"You feel a pounding on your head"
and such...

But I agree with this being a good way to tell you: "Why the F are you still here?! Get a mannitol"
I do hate when you have high brain damage you can't even open doors that well and you hurt yourself, but that only happens if I LET IT happen.
Reply


Messages In This Thread
RE: [PR] Remove "too dazed to use" from obj/machinery/attack_hand() - by Kotlol - 11-15-2023, 06:01 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)