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[PR] Remove "too dazed to use" from obj/machinery/attack_hand()
#6
The existing behavior gives weight to having brain damage.
The existing behavior gives a reason to engage with the medical team.

Is the immediate effect fun? Maybe not but it pushes engagement with fellow players.

I think this an issue in that the child types that aren't leveraging the parent call to provide consistent behavior. Also tgui-fication may have inadvertently shifted things.


The statements that the behavior is unintuitive makes me think that the message provided to the players could do with some more specificity.
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RE: [PR] Remove "too dazed to use" from obj/machinery/attack_hand() - by Azrun - 11-14-2023, 07:23 PM

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