11-08-2023, 03:30 PM
Imagine the following scenario, it's about 5 minutes into a shift, you're thinking what gimmick you're going to do as a traitor, when suddenly, boom, your PDA explodes, you didn't use any of your TC, you have essentially become a hard mode traitor and any gimmick you could come up with involving traitor items is out of the window.
Making it so detonamatrix doesn't affect traitors PDAs would remove such a frustrating scenario.
Also, it's a bit weird that an item created by the syndicate would allow you to sabotage a fellow syndicate agent so easily.
As to how the rework would work, my suggestion is something like, traitor PDAs can't be targeted by the detonamatrix, or maybe they can be targeted, but they don't explode, and it doesn't consume any use of the detonamatrix if you try to explode a fellow traitor's PDA.
Of course this is just my opinion and silly ideas, completely open to any suggestions, I hope a coder picks this up and tries to PR it or something, because good lord, is it annoying to "lose" your traitor/spy shift because your PDA is gone to a fellow antagonist.

Making it so detonamatrix doesn't affect traitors PDAs would remove such a frustrating scenario.
Also, it's a bit weird that an item created by the syndicate would allow you to sabotage a fellow syndicate agent so easily.
As to how the rework would work, my suggestion is something like, traitor PDAs can't be targeted by the detonamatrix, or maybe they can be targeted, but they don't explode, and it doesn't consume any use of the detonamatrix if you try to explode a fellow traitor's PDA.
Of course this is just my opinion and silly ideas, completely open to any suggestions, I hope a coder picks this up and tries to PR it or something, because good lord, is it annoying to "lose" your traitor/spy shift because your PDA is gone to a fellow antagonist.
