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[CLOSED PR] Move Counter-Revolutionary Implants from QM to Security
#16
(11-05-2023, 12:22 PM)Cal Wrote: yeah i think its kinda weird and shitty that the best way to win revs is cripple cargo before they can even react... and on Sec's end, it's take it over before they can react (pushing QM out of a job) by either loyalty the QMs into helping you, or just trust them to help you (LOL)

I kinda like the idea of security having to "hold out". the REAL zombie mode right here

I'm gonna put out an idea here to make revs a much more "zombie invasion"-like gamemode: (it's probably gonna be very shitty, but I like to type)

After 5-10 minutes of round (headrevs spawned like normal and can play normally during theses minutes), the entire station is alerted about the revs by CentComm, and it will deploy a shipment of 5-10 implants at a random area in the station. From then on out, every 5-8 minutes, announcements like the first one will happen, telling a location and time until the shipment of implants are sent. After 4 or 5 waves of implants, CentComm will stop sending the implants due to cost reasons, and threatens gibbing everyone.

For this idea to work, headrevs would have to take, like, 45 seconds to remove the implants through the revflash, and it should be unremovable through surgery or cloning.

Again, this isn't a very thought out idea, it's probably against all guidelines to make a new goon gamemode.
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RE: [PR] Move Counter-Revolutionary Implants from QM to Security - by Caio029 - 11-07-2023, 12:47 PM

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