11-04-2023, 01:01 PM
I think the core idea of moving loyalty production to sec instead of cargo is a good one, that being said I think this execution fails in a few regards. Currently the cargo based meta means that 1. Security has to go outside of sec to get more loyalty implants 2. Other people can help get more implants by giving stuff to cargo to sell and 3. Production roughly scales with pop because the more pop you have the more people that will do 2.
Instead of a machine that produces implants out of thin air, why not just have a security fabricator that takes like .5/5 copper/con-1 and .5/5 glass/cry-1 to make an implant in like ten seconds? Other departments can still help out by providing materials, and security has to actively raid the station/get more from cargo to make more loyalties.
Instead of a machine that produces implants out of thin air, why not just have a security fabricator that takes like .5/5 copper/con-1 and .5/5 glass/cry-1 to make an implant in like ten seconds? Other departments can still help out by providing materials, and security has to actively raid the station/get more from cargo to make more loyalties.