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Encourage Traitor Teams? (new syndie item)
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Don't get me wrong, traitor rounds are fun as is. But it's a huge bummer how traitors have very little ways to know who is actually a traitor. I feel like it would be more fun to encourage traitors to work together, since they work for the same company.

But the methods to orchestrate such teamwork is super little, with only two "viable" methods. The first being through syndicate cyborgs, which are locked to only roboticists and the listening post, which is a huge if considering that traitors may want to keep hush hush about their identity for obvious reasons.

Perhaps I can suggest a new item to solve this problem, the syndicate scanner. When used up, it adds the names of fellow syndicate operatives (notice, not other unaffiliated antagonists such as wizards wws etc) to the traitor's memory. The item is one-use only and is removed, to prevent others to get their hands on it, and if a non-syndicate uses this item, it would just simply not work, as to allow the secrets of the round to be preserved.

For its nature, I believe four traitor credits will be a fair price, not too expensive in case the other operative is uncooperative, but not too cheap to ensure the operatives will not get too many overpowered items with the remaining credits. 

Thoughts?
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Encourage Traitor Teams? (new syndie item) - by PowerfulXtian - 10-30-2023, 11:16 AM

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