10-25-2013, 09:40 PM
Sounds like the often-raised-and-shot-down space zoo idea plus TG's Xenobiology. Hell, you even used the words "space zoo".
A few things to think about:
Can creatures be aggressive? How would you deal with and capture aggressive creatures? Can aggressive (or any) creatures breach containment?
How would you figure out the required living conditions of creatures? Is this always congruent with where the creature is captured (given the lack of environmental diversity this would be a challenge to make it logical)? Can you do it within the Transport Cell, or is it necessary to release them? If you need to release them, can the creature die if you don't figure out its requirements in time?
Do different creatures have different food requirements? Do they eat while in the "wild"? How do you figure out their food requirements? Can they die if they are not fed (raises questions about what they eat in the wild), or if you feed them the wrong food?
Do you need to fulfill certain conditions before you can reap the benefits of a creature, if any? Or do you just need to keep them alive?
As interesting as the idea is however, I'd rather ArtLab be fixed before a new science discipline is added.
A few things to think about:
Can creatures be aggressive? How would you deal with and capture aggressive creatures? Can aggressive (or any) creatures breach containment?
How would you figure out the required living conditions of creatures? Is this always congruent with where the creature is captured (given the lack of environmental diversity this would be a challenge to make it logical)? Can you do it within the Transport Cell, or is it necessary to release them? If you need to release them, can the creature die if you don't figure out its requirements in time?
Do different creatures have different food requirements? Do they eat while in the "wild"? How do you figure out their food requirements? Can they die if they are not fed (raises questions about what they eat in the wild), or if you feed them the wrong food?
Do you need to fulfill certain conditions before you can reap the benefits of a creature, if any? Or do you just need to keep them alive?
As interesting as the idea is however, I'd rather ArtLab be fixed before a new science discipline is added.