10-22-2023, 06:01 PM
So, I'll preface this with saying that i really like a lot of the changes made, and the amount of attention you have to pay to what you are producing now is really enjoyable when compared to the previous iteration of the system.
It does take up a lot of your time to make any non-trivial amount of chems, though. There are chemicals that basically require you to be watching beakers for 90% of rounds, even on RP, to be made, and many chems that just aren't worth making due to how complex they are as it stands(space glue has got a big bump up, neurodepressant as well, atropine is much harder to produce, sulfonal, teporone, robusticin...).
One thing for me, is having complexity and a need to engage with the chem production systems, but it's another for scientists to need to spend most of their rounds in chemistry if they wish to produce more than 1 or 2 different chems in non-trivial amounts, especially if most of that time is spent looking at barrels and watching the numbers go up. I've taken to separating mixes i make in multiple beakers when those have preset reaction times, and just having 10 different instances of the reaction happen at once, for instance.
This can definitely be helped by individual chem recipe changes, as it very much should, but i feel another thing that could really help would be a reaction speed scaling based of of the volume of the container or initial volume of the reaction. It would make much more sense for a big reaction happening inside a barrel to happen at a bigger scale(and thus produce more per second) than for it to have the same static reaction time as a beaker, and prevent separating multiple beakers to increase reaction speed being a thing.
It does take up a lot of your time to make any non-trivial amount of chems, though. There are chemicals that basically require you to be watching beakers for 90% of rounds, even on RP, to be made, and many chems that just aren't worth making due to how complex they are as it stands(space glue has got a big bump up, neurodepressant as well, atropine is much harder to produce, sulfonal, teporone, robusticin...).
One thing for me, is having complexity and a need to engage with the chem production systems, but it's another for scientists to need to spend most of their rounds in chemistry if they wish to produce more than 1 or 2 different chems in non-trivial amounts, especially if most of that time is spent looking at barrels and watching the numbers go up. I've taken to separating mixes i make in multiple beakers when those have preset reaction times, and just having 10 different instances of the reaction happen at once, for instance.
This can definitely be helped by individual chem recipe changes, as it very much should, but i feel another thing that could really help would be a reaction speed scaling based of of the volume of the container or initial volume of the reaction. It would make much more sense for a big reaction happening inside a barrel to happen at a bigger scale(and thus produce more per second) than for it to have the same static reaction time as a beaker, and prevent separating multiple beakers to increase reaction speed being a thing.