10-19-2023, 11:06 AM
(This post was last modified: 10-19-2023, 11:34 AM by Chatauscours. Edited 3 times in total.)
I would just like to remind to the people that are saying that security should call the AI / a cyborg in case of a door sec has no access to, that (if I am understanding the rules and AI laws well) the person inside the room can just law 2 the AI/borgs to not let security in, since security would have no legitimate access to said location. And even without the law 2 from the perp, the sillicons can refuse security access for pretty much the same reason.
I still don't believe that cutting away security's access wouldn't encourage RP, since the issue isn't security. Security already RPs in the bar, in the general hallways, the sec front desk, during arrests, etc..., hell it's one of the most RPing roles in the game, that's why I play it : you get to interact with everyone. The issue is the people inside of the said departments, that spend all 90 minutes in the department without going out not even once (in particularly thinking about science, genetics and robotics, the 3 main areas it is aimed to cut away security's access).
However, I would wholeheartedly support an introduction of alert levels or emergency levels or the similar on RP, but only if there would be more prerequesitions and accountability for the people that are supposed to raise said alert levels, AKA command. Currently on 3 every other captain is either fully incompetent or suicides/cryoes in the first 20 minutes of the round. If you want to include game mechanics that impact the flow of the entire round, you should ensure the reliability and accountability of the people who run the place. For that a purpose should be given to play command, changing the doxa than the MD is just a doctor with AI upload access and a flash and that the captain is a staffie with AA, and perhaps some small (5 round?) timelocks should be set for command to ensure a minimal bar of responsability. Some way to ensure there is constantly an acting captain that would keep an eye over alerts would also be needed for the alerts to work, in my opinion.
I still don't believe that cutting away security's access wouldn't encourage RP, since the issue isn't security. Security already RPs in the bar, in the general hallways, the sec front desk, during arrests, etc..., hell it's one of the most RPing roles in the game, that's why I play it : you get to interact with everyone. The issue is the people inside of the said departments, that spend all 90 minutes in the department without going out not even once (in particularly thinking about science, genetics and robotics, the 3 main areas it is aimed to cut away security's access).
However, I would wholeheartedly support an introduction of alert levels or emergency levels or the similar on RP, but only if there would be more prerequesitions and accountability for the people that are supposed to raise said alert levels, AKA command. Currently on 3 every other captain is either fully incompetent or suicides/cryoes in the first 20 minutes of the round. If you want to include game mechanics that impact the flow of the entire round, you should ensure the reliability and accountability of the people who run the place. For that a purpose should be given to play command, changing the doxa than the MD is just a doctor with AI upload access and a flash and that the captain is a staffie with AA, and perhaps some small (5 round?) timelocks should be set for command to ensure a minimal bar of responsability. Some way to ensure there is constantly an acting captain that would keep an eye over alerts would also be needed for the alerts to work, in my opinion.