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On the subject of RP Security Officer access
#34
(10-18-2023, 10:36 AM)Cherman0 Wrote: I just cant in good conscience say that it makes any sense to cater design to an extremely small number of players (half of whom are playing an observer anyways and are therefore unaffected) at the expense of the broader playerbase. It brings to mind https://xkcd.com/1172/ , the one about spacebar heating. You just cant design around every user and it makes the most sense to design around the most typical user.

it's not about "catering" to people, it's about designing with consideration to the fact that plenty of people can and do mainly play rounds with 30 or under people on-station, whether due to timezones, preferring that experience, or just plain unwitting circumstance. designing a critical gameplay balance element with that context in mind is not the outrageously pandering task you seem to consider it to be, it is a necessary consideration for an inevitability. making the game not accommodate lower pop counts for the sake of a hypothetical "typical user" just seems like a design choice that, itself, will drive pop counts lower through alienation
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RE: On the subject of RP Security Officer access - by Waffleloffle - 10-18-2023, 02:30 PM

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