10-18-2023, 09:50 AM
At a certain point I think we need to admit that its not possible to design the game around an arbitrarily small number of players. Like, if there's 4 people on the server, yeah things are going to break down. Same deal as 100+ pop where theres like 30 staff assistants. Designing around such an extreme edge case at the expense of the much more common 20 - 60 pop doesn't really make sense to me and I feel like a lot of cool ideas for interdepartmental cooperation get held up on the point of "but how will it work if nobody is online". Which is unfortunate.