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On the subject of RP Security Officer access
#23
At this stage, trialing to see how it is with "classic" access could be fun - or at least elucidating.
If things end with massive crime-sprees and players have less fun, well, we've learned.
If it ends with sec RPing with other departments more (or even just the HoP to get their old access back), well that's great!

In the longer term, some of the other ideas here sound promising, but I know those would be long-term efforts and require a lot of programming work.
The idea of secoffs particularly having to PICK which departments they get extra access to sounds particularly interesting.

Imagine if sec had a computer that they could put their ID into and then use to pick from a few departments. It would encourage officers to all pick different ones, of course.
Each officer would get their own "beat", which would encourage them to RP with the other staff in those areas and form IC rapport.
And if SHTF, well, hopefully whoever is from sec for that department can let the rest of the team in, if the AI / command / crew are busy (Or dead!)

Maybe if the number of departments an officer can pick scaled inversely with the number of sec at roundstart EG a saturated team all get like 1-2 departments each, an empty team gets enough picks to almost have everything ( I have no idea how programming that would work, mind) - or maybe secoffs can just come back and re-pick which departments they want on a cooldown?



The alternative idea that Sec would have 'classic' access and then get it 'upgraded' to their current nigh-AA status if someone hits red alert also sounds pretty workable.
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RE: On the subject of RP Security Officer access - by discordic - 10-18-2023, 02:45 AM

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