10-05-2023, 07:39 PM
I believe the main reason this is not already so is because, if bars weren't worth far less, QMs would be mechanically encouraged to just pop out all the material bars from fabricators and sell them for big money. I don't believe that is a very good outcome.
Keeping such a gap between raw and processed materials goes a long, long way to helping make mining actually have a point for QM; without it, there isn't really a difference between materials players worked to get (the raw ones) and those that isn't necessarily true for.
That being said - it's entirely possible that the recent QM changes has made this less of an issue. And overall, I'm not actually speaking against this change per se, just making sure all relevant considerations are taken into account. There's ups and downs to the idea, and I definitely agree with the backing concept of making smelting not "punishing" like that.
Keeping such a gap between raw and processed materials goes a long, long way to helping make mining actually have a point for QM; without it, there isn't really a difference between materials players worked to get (the raw ones) and those that isn't necessarily true for.
That being said - it's entirely possible that the recent QM changes has made this less of an issue. And overall, I'm not actually speaking against this change per se, just making sure all relevant considerations are taken into account. There's ups and downs to the idea, and I definitely agree with the backing concept of making smelting not "punishing" like that.