10-04-2023, 02:19 PM
(This post was last modified: 10-04-2023, 02:57 PM by UrsulaMejor. Edited 1 time in total.)
The goal was to find a cooldown that doesn't impact the normal player's ability to fart as much as they want, while still being long enough that it prevented back to back sound spam. Overall, I think the 3 second cooldown approximated this pretty well, but I don't think the cooldown idea will be explored further.
There are other ways to address sound spam, such as limiting how far the sound travels (thus keeping the spam isolated to engineering), getting rid of the fart gas stuff in engineering (no idea if this is possible at this point, but it would eliminate the mechanical incentive to do so), etc. I'll be looking at that stuff myself at some point.
Just to illustrate something:
This is roughly how far one person can cover if they decide to fart spam on cooldown. They can cover basically all of medbay with non-stop noise while sitting in the lobby. This would, obviously, be in addition to the more normal amount of farts from people just casually tooting as they toot around town.
There are other ways to address sound spam, such as limiting how far the sound travels (thus keeping the spam isolated to engineering), getting rid of the fart gas stuff in engineering (no idea if this is possible at this point, but it would eliminate the mechanical incentive to do so), etc. I'll be looking at that stuff myself at some point.
Just to illustrate something:
This is roughly how far one person can cover if they decide to fart spam on cooldown. They can cover basically all of medbay with non-stop noise while sitting in the lobby. This would, obviously, be in addition to the more normal amount of farts from people just casually tooting as they toot around town.