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Roleplay Servers: Remove securitrons' baton and cuffs
#23
I'm a big fan of the snap-to-turn-off thing - I'd love to see more interactions like that.

I think Beepsky in itself is mostly an annoyance to RP when charging in to interrupt talks already happening with security, and as such could really benefit from an easier way for security to turn it off, which I think this would be a really cool way to.

I think nerfing them in general however's not a fantastic feeling, at least this heavily. Other than Beepsky himself, the most elite among securitrons, they're honestly not *that* hard to evade, and they can keep an antag set to arrest on their toes a bit, as well as help control the station from people having contraband. As someone who has done solo security, the securitrons have definitely been invaluable assistants in finding and sometimes taking down targets, allowing me as the secoff to go over and actually RP with them.

One notion I might support is that antags not performing anything ludicrously antag-y such as changelings horror-forming could have their threat level a bit more easy to mask from the securitrons, so the securitrons can stay a nice and patrolling way to help out in the station while allowing antags to stay under the radar so long as they haven't 'gone loud' and gotten in trouble with sec yet better.
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RE: Roleplay Servers: Remove securitrons' baton and cuffs - by Spyritdragon - 10-03-2023, 09:46 AM

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