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Roleplay Servers: Remove securitrons' baton and cuffs
#16
In my opinion securitrons are an "annoyance at best" for antagging and basic RP.

Just dive into a locker and they are gone. Break em with tactics... or bait em into space.

But if I would change something is not nerfing them, but a behavioural code change.
What I don't see suggested AT ALL is "Beepsky sees criminal and goes "FREEZE SCUM BAG" and GIVES AWAY THE LOCATION of the suspect insted.
And then insted of going into baton, sends a PDA message to a security guard going: "Suspect found, clearance to arrest?"
If they press Y, beepsky is going to do it's job and arrest the suspect... if N or ignored, it will just stay near the suspect till futher orders or lost track of them.

This way beepskies don't arrest someone and will just say where they are... wich means the antag did an OOPSIE but insted of being cuffed and dragged off, it will trigger a security encounter, unless security is lazy and allows the beepsky to arrest them.

Though Beepskies will IMMIDENTLY baton you if you hit em.
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RE: Roleplay Servers: Remove securitrons' baton and cuffs - by Kotlol - 10-02-2023, 07:56 AM

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