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Chicken gender serum (and some misc)
#6
(09-28-2023, 08:30 AM)Lord_earthfire Wrote:
(09-28-2023, 07:22 AM)CalliopeSoups Wrote: Unpopular for me at least. T3 chickens can be strong but they're not so strong that half a shift's work on them wouldn't be warranted imo. Cockatrices may be the spanner in the works here. Generally though I feel as if you should be able to reliably get adult T3 chickens before minute 40. Making them unreliable for all but specifically traitors isn't the way to go in my opinion.

To be honest, from the time i'm on these server, there are like 4 things to keep powergamers on classic in check: Being time consuming, requiring cooperation, being unreliable or a combination of these 3. I think it's fair that it should be a bit more reliable, but doing T3 chickens at ~40 minutes is already reliably possible for a veteran rancher, imo. At least my times fairly often hover around 32 minutes for T3 or cluwne chickens. I thought you were talking about a time area of 20-30 minutes.

(09-28-2023, 07:22 AM)CalliopeSoups Wrote: Make incubators movable on screwdriving too if they're not, I didn't check.

I think the only way is wrenching the incubator off and then using a screwdriver on the box to move it. I like this idea. Question is how it should handle eggs being incubated in it when moved. Maybe crack the egg?

T3s I see as being a before 40 minute thing, 20-30 minutes is more for the rest I meant. I don't think ranching is as bad as I did when I wrote the last reply even honestly, but I'd still like to see some general speed up.

As for movable incubators I didn't even think of moving one with an egg inside. Might be too good to be able to hatch an egg in an incubator and move it but I like the thought.
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RE: Chicken gender serum (and some misc) - by CalliopeSoups - 09-28-2023, 08:41 AM

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