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Requisitions are not great, suggestions to improve
#4
I like the suggestions in general, but i disagree with the following suggestions:

(09-27-2023, 09:05 PM)Cleaverwolf Wrote:
  • Requisitions requiring cooperation or items from more than two departments should be removed or split into different Requisitions.
  • Remove specific requirements, if possible, for things like the botany Requisitions. They are buggy and difficult to achieve. 

1. Botany requisitions are very easy. The stats are very easily achieved by infusions and sonetimes just by baseline seeds out of the dispenser. The problem is just them being bugged at times (i think they do not like fresh seeds out of the fabricator?). If the buggy behaviour is ironed out, they are among the easiest requisitions to complete.


2. I think requisitions requiring multiple departments are awesone and pose interesting challenges to the station. I see that it can pose problems for new players and certain servers, though. Instead of removing/splitting them, we could introduce an option to reroll requisitions.

Like a denied-stamp you push on a requisition and send it back with a 5 minute delay until you receive the new one. That way, beginners or station in less than good conditions can reroll them and farm low value requisitions.
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Messages In This Thread
RE: Requisitions are not great, suggestions to improve - by Lord_earthfire - 09-28-2023, 12:15 AM
Requisitions Mechanic Idea - by Solwra - 09-28-2023, 09:45 AM

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