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New Chaplain Mechanics (Brewing / Herbalism)
#13
(09-26-2023, 07:37 AM)Cal Wrote:
(09-26-2023, 01:49 AM)Glamurio Wrote:
(09-22-2023, 11:15 AM)Cal Wrote: Does not make sense for the chaplain to be brewing potions when the bartender and botany exist

Does not really make sense for Medbay to be creating their own medicine when Chemistry exists, and yet it was added likely partially because of QoL and because doctors have downtime between patients.

I mean, i'd be fine with the pharmacy being removed (and actively say it should be) but I'd like something tangible to replace it because it doesn't feel right removing something without adding something.

Pharmacy should stay technically, but not in the state it is in now.
In my opinion Pharmacy should be giving you medicine and where the medicine should be stored.

You can keep them in the dispensers sure, but maybe it would be nicer to have all kinds of small pills ready in the pharmacy for treatments people can just pick up.

That or... maybe change all pharmacies into "Pustule" farms.. since that's the current trend.
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RE: New Chaplain Mechanics (Brewing / Herbalism) - by Kotlol - 09-26-2023, 07:44 AM

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