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New Job: Tailor
#7
(09-26-2023, 07:16 AM)Glamurio Wrote:
(09-26-2023, 06:47 AM)Kotlol Wrote: Since we got ways to draw things on paper, I see no problem with a custom tailor mechanic and job.

But for now.. against...since ti just adds a lot of things to do and I rather have development power else where.
But if you make it yourself.. I am 100% for it.

I'm always ready to code any suggestions I make myself, the only reason I make threads like these is to fine-tune the details and ensure it's actually a wanted addition before putting in the time to program it (as I have unfortunately done in the past)

Then I recommend the following things myself.

A: Weed can be make into Hemp bags and jackets.
B: Wool can be made into custom sweaters.
C: There is a padding mechanic for wool, why not add this as a tailor for other things like sheets? Making armor parts and have the tailor put them in. (wich gives defensive buffs but also makes you slower and such)
D: Have some way to get "Fibers" to make other clothing.
E: Clothing dyes cause why not? We can plate clothing to change their color, just have that become a dye thing.
F: Add item "NT's New Clothes" ...You guessed what it is.. only tailors can make these.

And... that's it.
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Messages In This Thread
New Job: Tailor - by Glamurio - 09-25-2023, 03:23 PM
RE: New Job: Tailor - by Waffleloffle - 09-25-2023, 03:53 PM
RE: New Job: Tailor - by Frolicsome Flufficorn - 09-26-2023, 12:08 AM
RE: New Job: Tailor - by Snowy :D - 09-26-2023, 05:10 AM
RE: New Job: Tailor - by Kotlol - 09-26-2023, 06:47 AM
RE: New Job: Tailor - by Glamurio - 09-26-2023, 07:16 AM
RE: New Job: Tailor - by Kotlol - 09-26-2023, 07:25 AM
RE: New Job: Tailor - by Cal - 09-26-2023, 07:35 AM

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