09-26-2023, 07:16 AM
(09-25-2023, 03:53 PM)Waffleloffle Wrote: a fun concept, but I'm not really a fan of the strain this puts on the clothing booth before a tailor arrives (though this may just be the Lowpop Enjoyer in me), nor am I huge on there being a job whose Deal it is to dye clothes. the pursuit of Any Color You Can Dream Of in clothes is admirable, but in practice the main way this is accomplished is color overlays, and unless the sprite of the clothing involved is specifically made for this purpose, it ends up looking Pretty Uggo more often than not. not to mention there just... isn't a whole lot of sprite real estate for clothes in general. something like a custom decal would either eat up all the detail space on the garment, or be so small you'd barely notice it. this is just a reality of working with sprites at this size, unfortunately
If custom colors on clothing don't look good unless the clothes in question are suitable for it, perhaps free-coloring could be tailor-specific and the crafted clothing would be made suitable for it so it looks good in pretty much all colors.
As for decals, I see the concern, but ultimately it's a player-driven design-space, and people more often than not prefer having good looking clothing. Perhaps choosing from a list of pre-made decals that are all designed to work on the given item would be a better way to go about it, so it's more about choosing a customization variant.
(09-26-2023, 05:10 AM)Snowy Wrote: I like this idea, but the clothing booth should definitely keep the clothes it currently has by default.
Do you need to have the tailor role to make clothes on your own?
Reading the feedback, I can see it being beneficial to simply keep the clothing booth as is.
I'm torn on whether or not to make "tailoring" a training thing or not. On one hand, it's just generally cool for people to customize their clothes, but on the other hand, if anyone can do it, people will likely just tailor things themselves instead of requesting things, removing both gameplay and roleplay from the job. Perhaps there can be a basic variant anyone has access to, but for more fine-tuned aspects, they would have to resort to a tailor?
(09-26-2023, 06:47 AM)Kotlol Wrote: Since we got ways to draw things on paper, I see no problem with a custom tailor mechanic and job.
But for now.. against...since ti just adds a lot of things to do and I rather have development power else where.
But if you make it yourself.. I am 100% for it.
I'm always ready to code any suggestions I make myself, the only reason I make threads like these is to fine-tune the details and ensure it's actually a wanted addition before putting in the time to program it (as I have unfortunately done in the past)