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New Job: Tailor
#3
Lovely Idea, Great for all around interconnectivity around the station. giving botany and ranch a purpose beyond their own personal goals is always a nice step. a job however always needs a way to sustain itself ineffectively so it isnt entirely reliant on others. for example, chef can make alot of dishes without botany but with their help can make alot more interesting and in-depth meals. Therefore it would be good if the tailor could work without botany/ranch/QM but be extremely limited.

In terms of the clothing booth. it would be nice if the clothing booth still spawned with alot of the prefabs but just got enhanced by the tailor since I think alot of people get their "drip" from the vender.

Overall. I love this, more content around fashion and profit for QM (especially considering the changes) is a lovely idea and im all for it. more content the better as long as it doesnt take away from whats already there. Love the idea, hope to see this go somewhere!
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Messages In This Thread
New Job: Tailor - by Glamurio - 09-25-2023, 03:23 PM
RE: New Job: Tailor - by Waffleloffle - 09-25-2023, 03:53 PM
RE: New Job: Tailor - by Frolicsome Flufficorn - 09-26-2023, 12:08 AM
RE: New Job: Tailor - by Snowy :D - 09-26-2023, 05:10 AM
RE: New Job: Tailor - by Kotlol - 09-26-2023, 06:47 AM
RE: New Job: Tailor - by Glamurio - 09-26-2023, 07:16 AM
RE: New Job: Tailor - by Kotlol - 09-26-2023, 07:25 AM
RE: New Job: Tailor - by Cal - 09-26-2023, 07:35 AM

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