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A Change to Cargo Transporters
#12
(09-25-2023, 11:37 AM)Lord_earthfire Wrote:
(09-25-2023, 10:46 AM)zjdtmkhzt Wrote: But don't the mulebots already have specific places marked by the beacons under the floor which determine where they load off stuff?
If you don't like those places, sounds like more of a mapping issue to me.

Except for mulebot AI, i think this is a mapping issue in general. This means fixing this will be really hard and would require moving around many departments.

Mulebot beacons and belt hell pickup/drop-off points are kinda all over the place. Most departments don't really have a connection to the belt hell in general, which is a major problem for delivering goods via belts/bar-code-stickers.

Edit: Ahhhh, i see im replying a bit too much, should take myself back a bit, damnit.

What are the issues with the mulebot AI? I wasn't aware of any, I thought it was fine since we fixed it to wait for doors to open.
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Messages In This Thread
A Change to Cargo Transporters - by Wrench-1 - 09-23-2023, 04:38 PM
RE: A Change to Cargo Transporters - by Dhaidburt - 09-23-2023, 05:51 PM
RE: A Change to Cargo Transporters - by Kotlol - 09-25-2023, 04:10 AM
RE: A Change to Cargo Transporters - by Kotlol - 09-25-2023, 07:21 AM
RE: A Change to Cargo Transporters - by zjdtmkhzt - 09-25-2023, 10:46 AM
RE: A Change to Cargo Transporters - by zjdtmkhzt - 09-25-2023, 01:30 PM
RE: A Change to Cargo Transporters - by Kotlol - 09-25-2023, 12:57 PM

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