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A Change to Cargo Transporters
#7
(09-25-2023, 06:53 AM)Lord_earthfire Wrote:
(09-25-2023, 04:10 AM)Kotlol Wrote: It's simple really..
We just nerf cargo transporters like we nerfed cloning. "Malfunctioning"

I think adding malfunctioning to a mechanic that is absolutely required to work flawless to be used (logostics) is a very, very bad idea. It is not compareable to cloning. With cloning, we want people to actually stay dead to a degree.

It's the exact reason why noone uses the cargo belt or mules. They are unreliable. Out of all the time cargo send crates to me by mule, i received  maybe 40% of them.

The only think this makes is making me walk instead of using any cargo routing method.

The belt system and mules need to work, be convenient and able to reach the departments. For as long as they lack in these areas for most departments, they won't be used much.

Well if the alternatives aren't working well.. yea then I agree with you. 

While cargo transporters are abit "too good"
If the alternatives just suck... why bother?

We might as well add alternative fast ways that cost resources insted like I don't know? The mailchute now has a cargo chute? Some stations have it like Donut 3 but only 1 way.. so maybe adding that will be a good alternative.
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Messages In This Thread
A Change to Cargo Transporters - by Wrench-1 - 09-23-2023, 04:38 PM
RE: A Change to Cargo Transporters - by Dhaidburt - 09-23-2023, 05:51 PM
RE: A Change to Cargo Transporters - by Kotlol - 09-25-2023, 04:10 AM
RE: A Change to Cargo Transporters - by Kotlol - 09-25-2023, 07:21 AM
RE: A Change to Cargo Transporters - by zjdtmkhzt - 09-25-2023, 10:46 AM
RE: A Change to Cargo Transporters - by zjdtmkhzt - 09-25-2023, 01:30 PM
RE: A Change to Cargo Transporters - by Kotlol - 09-25-2023, 12:57 PM

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