09-25-2023, 04:10 AM
It's simple really..
We just nerf cargo transporters like we nerfed cloning. "Malfunctioning"
The problem however is that certain maps like Donut 2 have their research stations futher away from the main station. (NOT ON A DIFFERENT Z LEVEL! They are on the same one.) So they just need a spot to get launched to... not a big map change.
The only maps where alternative ways to cargo is harder are the underwater maps due to not having what they need to transport alternatively cept via MULE.
But as far as I can see.. we can nerf the cargo transporters and force people to use Mules and such....
BUT there is ONE who will suffer from cargo transporter malfunctioning. Mining.
As on most maps THEY WORK on a different Z level.
What I recommend here is to give a specific MINING transporter that only sends things to Cargo. Who then has to reroute it to the correct location.
This will stop cargo from annoying mining to take their cargo transporter since it doesnt malfunction.
And obiviously QMs can get a transporter upgrade eventually.. but before then.. it's slower, clunkier and it can malfunction wich messes with the cargo in some weird way. (Or make it so like port-a-sci malfunctions and weird stuff happens or gets transported a long, would be funny if the chest became a mimic and such)
We just nerf cargo transporters like we nerfed cloning. "Malfunctioning"
The problem however is that certain maps like Donut 2 have their research stations futher away from the main station. (NOT ON A DIFFERENT Z LEVEL! They are on the same one.) So they just need a spot to get launched to... not a big map change.
The only maps where alternative ways to cargo is harder are the underwater maps due to not having what they need to transport alternatively cept via MULE.
But as far as I can see.. we can nerf the cargo transporters and force people to use Mules and such....
BUT there is ONE who will suffer from cargo transporter malfunctioning. Mining.
As on most maps THEY WORK on a different Z level.
What I recommend here is to give a specific MINING transporter that only sends things to Cargo. Who then has to reroute it to the correct location.
This will stop cargo from annoying mining to take their cargo transporter since it doesnt malfunction.
And obiviously QMs can get a transporter upgrade eventually.. but before then.. it's slower, clunkier and it can malfunction wich messes with the cargo in some weird way. (Or make it so like port-a-sci malfunctions and weird stuff happens or gets transported a long, would be funny if the chest became a mimic and such)