09-23-2023, 05:51 PM
I'm half for this, cargo can often devolve into either spending all shift in your hidey hole or begging the crew to actually buy things. Though, considering how other departments use the cargo transporter I feel like this needs some polish. Especially on some maps, Mining would be severely crippled by a lack of a cargo transporter.
Nadir and Oshan basically require it if you actually search for and find artifacts, and Donut2 is incredibly far from cargo or any other belts, and also has science on a whole nother Z level. All other maps I can see tolerating the change and just shoving the responsibilty onto cargo or nearby belts, but those three maps would suddenly become the worst for artlab as miners would rather just abandon the artifacts.
I bring up Nadir and Oshan since they can't be fixed with mechcomp teleporters, unless they carry a button a teleporter and a multitool with them everywhere they go inside the trenches.
Nadir and Oshan basically require it if you actually search for and find artifacts, and Donut2 is incredibly far from cargo or any other belts, and also has science on a whole nother Z level. All other maps I can see tolerating the change and just shoving the responsibilty onto cargo or nearby belts, but those three maps would suddenly become the worst for artlab as miners would rather just abandon the artifacts.
I bring up Nadir and Oshan since they can't be fixed with mechcomp teleporters, unless they carry a button a teleporter and a multitool with them everywhere they go inside the trenches.