This idea has already been brought up once before, but in a forum post about two possible choosable traits. In which the other option was a lot more controversial and thus most discussed, which is why I'm now creating this post which is solely dedicated to being discussing being able to choose the dwarfism mutation as a trait (it is not a mutantrace).
My main reason for creating this a year after I initially PR'd is to actually gauge whether or not this would be approved in the first place (my opinion has not changed in the last year, infact I may feel more positively over this idea now)
I cannot tell you how many different gimmicks I just Have Not been able to do because I had to spend 40 minutes of a 60 minute shift in genetics looking for one single gene of the massive possible pool of genes (and sometimes I just do not get it at all even after 70 minutes). It also just is not fun to spend 50 minutes not moving just do change one cosmetic thing.
Now, is this taking work away from geneticists??? I dont know, is having robotic arms, which is almost exclusively cosmetic much like dwarfism, taking work away from roboticists?
Sometimes geneticists literally had to dedicate their entire shift just to find one single gene for me, so this would allow geneticists to do more work that they themselves want to do instead of having to look for my one specific gene for an hour. And besides, ever since the random chance was removed from miners (why?), genetics is the ONLY source of dwarfism.
In the original forum post there was also talk of some people doing kid roleplay, which is what we have ahelps for. People have done far worse things with far less, and besides, you'd already have to be somewhat of a creep to even think of doing such a gimmick (I would not say these people are specifically the people we want playing our multiplayer game).
Dwarfism also isn't a mutantrace, I don't know where this idea came from. You can be a dwarf roach, dwarf shelterfrog, dwarf chicken probably, dwarfism is just a trait.
Now, let's actually talk about how it should be implemented.
Seeing as dwarfism has a 10% natural thermal resistance (and also maybe sorta kinda the hitbox being like 2 pixels smaller) I would incline towards making it cost one point (and even perfectly fine with 2 although I dont see it fully justified to be so), which would be a balanced amount (seeing as traits like infravision and carpenter cost one point and I feel they are of an equal amount positive for the trait-holder)
The amount of people who have been excited by the concept/dissapointed by the lack of a choosable dwarf trait should also not be left out of this.
I'll also have the barfer make an icon for the trait selection menu
My main reason for creating this a year after I initially PR'd is to actually gauge whether or not this would be approved in the first place (my opinion has not changed in the last year, infact I may feel more positively over this idea now)
I cannot tell you how many different gimmicks I just Have Not been able to do because I had to spend 40 minutes of a 60 minute shift in genetics looking for one single gene of the massive possible pool of genes (and sometimes I just do not get it at all even after 70 minutes). It also just is not fun to spend 50 minutes not moving just do change one cosmetic thing.
Now, is this taking work away from geneticists??? I dont know, is having robotic arms, which is almost exclusively cosmetic much like dwarfism, taking work away from roboticists?
Sometimes geneticists literally had to dedicate their entire shift just to find one single gene for me, so this would allow geneticists to do more work that they themselves want to do instead of having to look for my one specific gene for an hour. And besides, ever since the random chance was removed from miners (why?), genetics is the ONLY source of dwarfism.
In the original forum post there was also talk of some people doing kid roleplay, which is what we have ahelps for. People have done far worse things with far less, and besides, you'd already have to be somewhat of a creep to even think of doing such a gimmick (I would not say these people are specifically the people we want playing our multiplayer game).
Dwarfism also isn't a mutantrace, I don't know where this idea came from. You can be a dwarf roach, dwarf shelterfrog, dwarf chicken probably, dwarfism is just a trait.
Now, let's actually talk about how it should be implemented.
Seeing as dwarfism has a 10% natural thermal resistance (and also maybe sorta kinda the hitbox being like 2 pixels smaller) I would incline towards making it cost one point (and even perfectly fine with 2 although I dont see it fully justified to be so), which would be a balanced amount (seeing as traits like infravision and carpenter cost one point and I feel they are of an equal amount positive for the trait-holder)
The amount of people who have been excited by the concept/dissapointed by the lack of a choosable dwarf trait should also not be left out of this.
I'll also have the barfer make an icon for the trait selection menu