09-22-2023, 03:52 AM
(09-21-2023, 02:58 PM)Cal Wrote: doesnt make sense to me. in-game code version of punishments for running zones? people will just figure out how to push it to the bounds
Not for running zones, for *repeatedly* running zones without giving it a break.
'pushing it to the bounds' means what, exactly? hitting the limit of how many times you can run it before it decays? that's going to be less than how often problem players run AZones. Or 'run it as many times as possible before they are outright killed' - now it decays just as slowly but is 20x harder.
I left the specific implementation of how the penalty is applied vague because there's a lot of ways to do it. Some have obvious workarounds (have someone else pickup the item for you) and others might punish newbies (marked tiles).
The suggestion is on the concept, not how exactly it's done.