Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Chaplain Mechanics (Brewing / Herbalism)
#7
While I like the idea of giving chap something new to do, what’s stopping this system from being abused by nerds and such? I don’t like the idea of turning chaplain into more of a validhunting role then it already is, granted chaplains only one thing (atleast in classic) is to essentially be a validhunter (you may say for only vamps, wizards, or wraiths, but they already get tons of super gamer gear that can deal with any antag). Also the chaplain already gets a very good healing item that can outheal space damage and it’s one downside can be negated by some holy water or mannitol. While a cool idea I just don’t see how it will stop nerds from abusing it (atleast on classic)
Reply


Messages In This Thread
RE: New Chaplain Mechanics (Brewing / Herbalism) - by FlyzerMizer - 09-22-2023, 02:24 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)