11-24-2012, 11:44 AM
kantrol Wrote:1)Why does a peaceful research station need security at all? Maybe a detective to prevent corporate espionage and some just in-case equipment.
2)You say paranoid like its a bad thing.
3)On rounds with no security, the game didn't turn into lord of the flies. A purely anecdotal observation that you could probably replicate reliably. The majority of people who play the game seem to be so wrapped up in doing their mundane and meaningless jobs that they don't care about antagonists. That isn't a exactly a bad thing because vigilantes are the worst(I'm so glad the phaser and orange glasses got removed).
The idea is that the security force is there to make sure shit doesn't happen when the regular crew gets drunk and shit. It's just like the reason malls have security. They don't get heavy firearms unless the HoS gets them from Riot Storage, which is there in case of just that, a Riot. They're not put there to fight traitors and other antagonists, they're there to handle the crew but when the bad guys come to town, they're forced into a Paul Blart: Mall Cop scenario. That's the idea at least.
I don't think he was neccesarily saying that paranoia would make the idea shit.
Security handles antagonists and shitheads who think they're funny by starting assistant revolutions, people who start stabbing the HoP for hitting them with a fish, saying it was "Self Defense", etcetera. Sometimes, the security -are- those shitheads, so then the HoS jumps in and farts upon them relentlessly.