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New Chaplain Mechanics (Brewing / Herbalism)
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I like censers a lot (especially if you can use them as a makeshift flail) but it feels weird to have herbalism as a whole tied to the chaplain, who is neither the dedicated Plant Guy nor the dedicated Healing Guy. if something like it is implemented I'd much prefer it to be something any weirdo with a dream can do if they buy the equipment from cargo or something.

though, in general, in-depth poultice making and handcrafted alcohol brewing feel like exceptionally strange fits for the cartoon sci-fi setting of ss13, honestly?? if you want to play a game with mechanics like that there's a couple of mods for the game vintage story that'll be right up your alley
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RE: New Chaplain Mechanics (Brewing / Herbalism) - by Waffleloffle - 09-21-2023, 02:12 PM

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