09-21-2023, 02:01 PM
(09-21-2023, 12:44 PM)Haprenti Wrote: I would rather tie the counter and bad effects to picking up some "marked" objects (for the first time during a round, per player), that way players could still repeatedly go in azones without getting punished, whatever the reason might be, like helping new players, or being part of a team with no intent to get these objects.
I'd also add a global timer shared accross players, that would alter how much one's counter get increased. That way a non-abuser doesn't immediately get punished when picking it up the first few times, but would still get warned/punished faster if they started getting comfy with it at a time when the thing was getting abused a lot by different people.
That way, one person that stops because of the bad effects couldn't immediately be replaced by another one whose counter isn't elevated, or would start getting punished much sooner because of the global counter. Otherwise you could continue seeing the items being used just as much, just in the hands of other people.
I like this one, cause some azones are hard, and trying to complete one can take multiple tries sometimes, especially Sol.