09-20-2023, 11:06 AM
Okay, here's the thing with me. Currently -1.
Anderson is a great security officer, knows game mechanics well how to fight and deal with the many different types of antagonists.
My problem is that I feel as if he plays security in a manner that could be considered powergaming. From my experiences and observations as both an antagonist and fellow member of the security (det, secoff). I've seen Anderson treat antagonists harshly, either taking away all their gear or crippling them in some way or form that makes it easier for him to deal with the antagonist should they rise to power once again. Honestly, while this does put the station's well being and safety of the crewmembers first, which I do recognize and honor. It is rather unfun and crushing to be caught and completely have your game removed at 30 minutes. Once or twice I even outright tried everything to avoid Anderson out of fear of my antagonist game.
The problem is that you just... How do I put this? Never give a chance for the bad guy to win. It's fun to see the station go into shambles due to an antagonist, it's fun to die in both hilarious and annoying ways, it's what ss13 is about in my opinion, to die in space in the many different ways and lightheartedly have fun with fellow spacemen. But Anderson, significantly reduces the chance of the bad guy winning, such as a round I had where when he heard there were lings roaming the station, he rushed to fill a box full of smelling salts. Or another round where I barely got to the station after preparing to wresltebelt waynepage (rampage), yet after an unlucky encounter had everything taken away from me, leaving me to only struggle as I attempt to get my gear out of a contraband locker after being stripped of everything I had. It's not fun, ever.
If I, a particularly robust player am having problems with this, I cannot imagine the problems those of lower skill may be facing. A challenge as an antagonist is nice, but having your every trick and move absolutely demolished leaving little chance of victory is never fun. I worry for the less experienced playerbase who are only there for a good time or otherwise new. I fear the station will become dull due to Anderson's playstyle, of nullifying every antagonist to cause chaos, and this can extended to the medbay staff as well, with no injuries to heal. I fear this will teach and spread to newer or impressionable security officers as well, who look up to HoSes annd suddenly the station will be filled with individuals who snuff out every antagonist weakness, leaving a station of boredom and quietness. Suddenly antagonists won't be so fun, as it will be much harder to pull off a rampage due to main ways of killing people and gaining power nullified, for instance smelling salts ling.
I guess to put all this into simple terms: Anderson prioritizes station well being and order, over fun. And I do not like that.
Anderson is a great security officer, knows game mechanics well how to fight and deal with the many different types of antagonists.
My problem is that I feel as if he plays security in a manner that could be considered powergaming. From my experiences and observations as both an antagonist and fellow member of the security (det, secoff). I've seen Anderson treat antagonists harshly, either taking away all their gear or crippling them in some way or form that makes it easier for him to deal with the antagonist should they rise to power once again. Honestly, while this does put the station's well being and safety of the crewmembers first, which I do recognize and honor. It is rather unfun and crushing to be caught and completely have your game removed at 30 minutes. Once or twice I even outright tried everything to avoid Anderson out of fear of my antagonist game.
The problem is that you just... How do I put this? Never give a chance for the bad guy to win. It's fun to see the station go into shambles due to an antagonist, it's fun to die in both hilarious and annoying ways, it's what ss13 is about in my opinion, to die in space in the many different ways and lightheartedly have fun with fellow spacemen. But Anderson, significantly reduces the chance of the bad guy winning, such as a round I had where when he heard there were lings roaming the station, he rushed to fill a box full of smelling salts. Or another round where I barely got to the station after preparing to wresltebelt waynepage (rampage), yet after an unlucky encounter had everything taken away from me, leaving me to only struggle as I attempt to get my gear out of a contraband locker after being stripped of everything I had. It's not fun, ever.
If I, a particularly robust player am having problems with this, I cannot imagine the problems those of lower skill may be facing. A challenge as an antagonist is nice, but having your every trick and move absolutely demolished leaving little chance of victory is never fun. I worry for the less experienced playerbase who are only there for a good time or otherwise new. I fear the station will become dull due to Anderson's playstyle, of nullifying every antagonist to cause chaos, and this can extended to the medbay staff as well, with no injuries to heal. I fear this will teach and spread to newer or impressionable security officers as well, who look up to HoSes annd suddenly the station will be filled with individuals who snuff out every antagonist weakness, leaving a station of boredom and quietness. Suddenly antagonists won't be so fun, as it will be much harder to pull off a rampage due to main ways of killing people and gaining power nullified, for instance smelling salts ling.
I guess to put all this into simple terms: Anderson prioritizes station well being and order, over fun. And I do not like that.