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The old longer shifts vs the now shorter shifts.
#7
I originally shortened the round length because when playing, I felt myself being so completely drained after 90 minutes that i needed another shift to start to refresh or, more likely, cryo and then forget to ever come back in time for the next round.

Even running events as an admin, 90 minutes of doing the same thing is incredibly draining, and pivoting mid round isn't ideal because you don't have enough time to really enjoy the next thing and you'd rather start fresh with more time

I expressed this stuff among the staff and players and the response was mostly positive toward shortening it; remember, the shuttle takes time so these are actually 100 and 130 minute long rounds, not 90 and 120.

120 minute rounds means you also only get 4 rounds in a day if you play the entire day (8 hours of ss13 is a LOT), which means that dying during the round (and deciding not to respawn) can totally eliminate all the time you had with waiting for the next round and not getting to play

I think that the 90 minute mark is the sweet point between having time to do almost everything, and having so much time that there are only 4 rounds a day and you want to quit playing by the time you're done with only one of them
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RE: The old longer shifts vs the now shorter shifts. - by UrsulaMejor - 09-19-2023, 11:37 AM

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