09-18-2023, 09:53 AM
Since 90+ minute shifts are fairy common on RP, i think this is something that will most often happen on RP. But in general I think the problem is the amount of time different departments are occupied with their tasks.
Engineering? Botany? Ranching? Chemistry? Fuck yes, these can tinker around with their mechanics for hours and many of their projects can take up 40+ minutes. The engine can always pump out just one more GW of power.
Anyone tried to build new rooms, fully powered and all kind of jazz? Yeah, you were working 60+ minutes on it, guess the shift is almost over and noone cares for that sweet stuff you build anymore.
On the other hand:
Quartermaster? They kinda hit 1million budget 30 minutes into the shift and ponder if they should get phasers and play some laser tag or contribute anything usefull?
Medbay? Their mechanics are shallow anyway and they can only play out so much coffee-break RP. Maybe robotocists can get 30 security helmets to try to get an underage MD sober (and ultimatively fail at that), i don't know...
Security? Half the antags are neutered/dead at the 60 minute mark. Coffee-break RP it is... or trying to take botany their weed away (which subsequently makes botany create more weed)
Mining? They got concussive uquill hammers with syreline shafts at 40 minutes and floored their whole department in gold at the 50 minute mark. Maybe they will start a war with a nanite asteroid, when bored.
In general, i think the lenghts of gameplay the systems provides and thus RP opporunities is hella unbalanced. I personally would love 120 minute shifts, but i mostly play chemistry/service/engineering, so i am biased.
In general, with how the systems currently are, i think it isn't a good idea. We need deeper mechanics in multiple departments and maybe even a more enhanced midround antag system, maybe adapt some principles from /tg ghost roles and midround antag spawns.
And on classic, there is the problem of that few powergamer who just don't force shuttle calls and like to waste time stalking maintenancy while the singulo is eating 70% of the station and the captain and rest of the crew hide at the radio station.... Adding 30 minutes on top of that doesn't sound like a good idea.
Engineering? Botany? Ranching? Chemistry? Fuck yes, these can tinker around with their mechanics for hours and many of their projects can take up 40+ minutes. The engine can always pump out just one more GW of power.
Anyone tried to build new rooms, fully powered and all kind of jazz? Yeah, you were working 60+ minutes on it, guess the shift is almost over and noone cares for that sweet stuff you build anymore.
On the other hand:
Quartermaster? They kinda hit 1million budget 30 minutes into the shift and ponder if they should get phasers and play some laser tag or contribute anything usefull?
Medbay? Their mechanics are shallow anyway and they can only play out so much coffee-break RP. Maybe robotocists can get 30 security helmets to try to get an underage MD sober (and ultimatively fail at that), i don't know...
Security? Half the antags are neutered/dead at the 60 minute mark. Coffee-break RP it is... or trying to take botany their weed away (which subsequently makes botany create more weed)
Mining? They got concussive uquill hammers with syreline shafts at 40 minutes and floored their whole department in gold at the 50 minute mark. Maybe they will start a war with a nanite asteroid, when bored.
In general, i think the lenghts of gameplay the systems provides and thus RP opporunities is hella unbalanced. I personally would love 120 minute shifts, but i mostly play chemistry/service/engineering, so i am biased.
In general, with how the systems currently are, i think it isn't a good idea. We need deeper mechanics in multiple departments and maybe even a more enhanced midround antag system, maybe adapt some principles from /tg ghost roles and midround antag spawns.
And on classic, there is the problem of that few powergamer who just don't force shuttle calls and like to waste time stalking maintenancy while the singulo is eating 70% of the station and the captain and rest of the crew hide at the radio station.... Adding 30 minutes on top of that doesn't sound like a good idea.