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Kudzumen Rework / Plant-based Antag
#5
I always wanted to split the Kudzu idea into two catagories.

1: Antag Kudzu.
2: Botanist Extreme Kudzu.

The 1st one is kinda what is suggested here, but my version was abit more "Flock mind"
With the kudzu strangling and trapping people to have them join the Kudzu Hivemind.
I think this one is better in all degrees then my old suggestion.

The second one is what we know kudzu people can do that is benefical to the station, Namely being very effective botanists that can make more trays and pcs and seeds without any tech involved.

This one I want to make a Botanist unlock. And when the botanist does this... they can grow more things and mutate seeds better... let alone grow "Benefical Kudzu" everywhere that can be used to heal people walking on it, but is needed for the "Plant botanist" to not start getting major thrist and hunger debuffs. (They can survive fine on it, but they would be in a disadvantage)

Now we got two sides of Kudzu split. The plant botanist kudzu is just a "Biological plant upgrade" wich means... antags can use this too to become a "Benefical Kudzu person" and use it for evil.
I would however change it from Kudzu to "Botanic Vines"

It just seems more fun for botanists to try and grow this seed, then eat it and become a "Plant person" with synth legs, organs and such. But naturally have a weakness to any cutting and fire.
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Messages In This Thread
Kudzumen Rework / Plant-based Antag - by Glamurio - 09-16-2023, 06:21 PM
RE: Kudzumen Rework / Plant-based Antag - by Kotlol - 09-17-2023, 08:04 AM
RE: Kudzumen Rework / Plant-based Antag - by Cal - 09-17-2023, 08:12 AM
RE: Kudzumen Rework / Plant-based Antag - by Ikea - 09-17-2023, 03:38 PM

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