Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Kudzumen Rework / Plant-based Antag
#3
(09-16-2023, 07:24 PM)Waffleloffle Wrote: apologies for the most pedantic feedback ever but you're gonna want a species of plant that can actually grow trees for this, kudzu is a dedicated vine

I mean, you could have a vine-like tree. Just like you can have flesh trees, you don't need wood for fantasy trees.

I really like the inclusion of light adding power to them, since it makes sense for plants, it encourages stealing unused items like floodlights, and could actually weaponize Photophosphide against them very effectively. You could also fight back by turning off lights! It also means you DON'T want power cut off, which is a plus for any antag. 

After reading things over, I'm not actually sure if the dryad is more vampire who places down a seed or something like flock or blob where you ghost in and place down your seedling? Cause honestly I kinda like the idea of being a crewmate who wants to create a space grove and can plan for it during the round before settling down to start the grove (though that may be a bit too much)

Side note, for absorbing chemicals does it need to be 100% water or compost? Or if some other chemical, say iodine, comes into play in small amounts (such as from water bottles) would you be unable to benefit or would you only drain the water and leave a puddle of iodine on the ground?
Reply


Messages In This Thread
Kudzumen Rework / Plant-based Antag - by Glamurio - 09-16-2023, 06:21 PM
RE: Kudzumen Rework / Plant-based Antag - by Dhaidburt - 09-16-2023, 09:50 PM
RE: Kudzumen Rework / Plant-based Antag - by Cal - 09-17-2023, 08:12 AM
RE: Kudzumen Rework / Plant-based Antag - by Ikea - 09-17-2023, 03:38 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)