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Cyborg QoL - and feedback concerning #15759
#31
not really gonna touch on the getting items out of containers side of things, theres not much more to elaborate on.

a lot of shift click interactions were filler. a way to interact with the environment around you in random ways that just made your experience a bit nicer. petting/patting has been brought up a lot already, but its a perfect example. its a replicable action that borgs can do through means of using an item in place of a pet (like a cardboard tube or flashlight), but the interaction just feels more.. empty. the little green hand appearing on someone you wanted to pat was a cute detail. while none of the things listed are inherently necessary to be able to do, they were something that enhanced the way players could interact with the setting around them. that is the biggest thing i find unfortunate about the bug patch.

ss13 (goon at least, though i think this could apply to some other servers) has been a silly, lighthearted game on a platform notorious for having its jank, but thats what many people love about it. the random little quirks that add more to your experience. is it a bug? yes, and there are quite literally.. over a thousand bugs. a lot of work goes into fixing them. this bug in particular became a staple to the enjoyment of a lot of players, so its patch came at a wave of negative feedback. but, yeah, it mostly feels in part to the fact that having a cut and dry “this shouldnt work because its a bug” takes some of the spark out of things.

and i think this goes without saying, but im not trying to defend the existence of every bug or exploit. its in the same boat as the “is it a bug, or is it a feature?” joke. something that a lot of people love and use may as well Be a feature, when it exists in such a harmless state.
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RE: Cyborg QoL - and feedback concerning #15759 - by Retrino - 09-16-2023, 10:09 AM

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