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Cyborg QoL - and feedback concerning #15759
#29
(09-16-2023, 08:21 AM)Paai Wrote: Yeah, I wouldn't constitute 'Hello roboticist! I want parts swapped!' as interesting or very detailed interaction- I think the 'NO TALKING AT ALL' was more of an exaggeration, but that's mostly, more or less, what we get. "Hello, please swap my head for a screenhead!" "Okay, thank you!"
Because ultimately, yeah, everyone just wants it overwith, everyone knows the drill, and you can't swap parts when you're typing. So it's an exchange of the most base pleasantries, and then they do the thing, and everyone moves on.

Sorry, but at that point thats on you for not using the opportunity. Like with surgery or gene scans at the geneticist, the need to walk to another person (who is most likely not a metafriend) is what gives you the opportunity to talk with them.

We were talking about the game mechanics enabling RP, and robotocist or medical doctor treating/modifying other characters is creating opportunities. The mechanics bring you two, the borg and robotocist, in one place and even gives a goddamn reason why you are there.

These interactions are exactly why interdepartmental cooperation is pushed within RP. That is the same reason many people want to nerf doctoring so it takes longer. To make the interaction meaningfull and people TALK while it is happening. It doesnt need to be for everything, but its the robotocist job to take care of the borgs, so it should be in their hand.
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RE: Cyborg QoL - and feedback concerning #15759 - by Lord_earthfire - 09-16-2023, 08:38 AM

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