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Cyborg QoL - and feedback concerning #15759
#27
Quote:I'm a bit confused and mildly annoyed by the idea that you NEED X or Y clothing to 'start' your RP properly.
I don't think it's a need as much as it is nice to have? It's not a situation of 'I NEED this', it's one of 'I want this, and it's dumb to gate me from it until I ask someone.'

Quote:If you can't take a minute and go "Hello roboticist! I'd like X parts replaced with Y!" then you should take a moment and learn a little patience. The round's an hour and a half long, slightly longer with shuttle time!
Yeah, I wouldn't constitute 'Hello roboticist! I want parts swapped!' as interesting or very detailed interaction- I think the 'NO TALKING AT ALL' was more of an exaggeration, but that's mostly, more or less, what we get. "Hello, please swap my head for a screenhead!" "Okay, thank you!"
Because ultimately, yeah, everyone just wants it overwith, everyone knows the drill, and you can't swap parts when you're typing. So it's an exchange of the most base pleasantries, and then they do the thing, and everyone moves on.

Quote:If a borg asked me to do something, i'd chuckle and do it. I'm here to interact and hang out after all.
Yeah! You'd chuckle and do it, and then the borg would run off, and.. great interaction out of that. I'm really glad I had that experience, rather than talking to you for actual reasons or purposes that'll take more than 10 seconds and didn't contextually require me to have an immidiate task that I'll need to run off again to perform once I get what I need out of you.

Human players interact with each other all the time- even those in the same department with no mechanical benifit to it. There's no good justification to HARDWIRE interaction into the mechanics for no reason other than itself, as I'd said earlier. It never gives good RP.

Yeah, borgs have unrestricted access to the station's electronics-- but they also don't have HANDS, or the ability to use clothing booths, or run the nuclear reactor, or the siphon, or perform self-defence, and are instakilled by anyone with a flash, and-- all of those things have mechanical reasonings. Restricting boxes... doesn't, really. It's just frustrating and a waste of people's time.

Quote:but if a lot of cyborg players, as in, the people actually consistently having to put up with these decisions don't like it, I don't understand why they can't be tossed a bone.

When humans have to deal with a weird, annoying feature, someone makes a new tool/machine or patches it in a way where everyone's glad that we have streamlined it, but for some reason when it comes to cyborgs, this is often treated as gospel to leave it as an inconvenience.
I think this point from Glamaurio sums it up well.
It may have been a bug, but it's one so convenient, longstanding, and consistently-used by most regular borg players that I don't understand why it can't be reintegrated and codified as a feature, instead of being removed on the grounds of 'bugs should be fixed, borg should need human operators for literally even the most arbitrary things'.
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RE: Cyborg QoL - and feedback concerning #15759 - by Paai - 09-16-2023, 08:21 AM

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