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Cyborg QoL - and feedback concerning #15759
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(09-15-2023, 04:06 PM)LeahTheTech Wrote: The shift click behaviour was a bug, I played cyborg/AI for years fine without ever knowing about it. If you choose to play silicons then you're choosing to play the game in a very different way, almost more like a part of the station than a member of its crew, and central to that identity is the restrictions on how you interact with the world. Borgs aren't a downgrade, but there are supposed to be some things they just can't do as a tradeoff for all the things they can do that humans can't.

Yeah! The original post does have some good examples of what I think should be implemented, like taking objects out of boxes (see, MDir is busy when chems/medbay and i quickly ask them for the winter coat because its nearby and looks good), quickly moving items about and petting critters (i joke, but, petting stuff is nice) though.
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RE: Cyborg QoL - and feedback concerning #15759 - by 444explorer - 09-15-2023, 04:13 PM

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