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Cyborg QoL - and feedback concerning #15759
#18
(09-15-2023, 09:33 AM)jan.antilles Wrote: Cherry-picking and readding features that developers want cyborgs to have has always been intended since the bug was fixed.

I understand it being frustrating to not be able to do something that you had previously been able to do, but asking for help in a multiplayer game is not "humiliating." Humans ask silicons for help all the time, including the infamous "AI DOOR," and there's nothing humiliating about it.

Need a wrench? Print one from the fabricator instead of getting a toolbox. Someone needs something in a medkit? Drag the medkit to them. You need clothing out of a box? Ask for help, literally anyone can help you with this, and I for one would love the opportunity to help a silicon. It gives me the opportunity to roleplay with someone who is usually just rolling away at lightspeed unless I need to be silently automendered and beeped at.

Personally I think that cyborgs as they have been up to this point are way too self-sufficient, and that interacting more with humans so that both humans AND silicons can help one another fill in for their respective weaknesses is something that makes this multiplayer roleplaying game better.

Let's talk about 'AI DOOR'.

That's often used for when a crewmember needs access to a part of the station they need to get to for a small reason, and have to wait, on an average, from 5 seconds up to even two minutes, depending on how busy the AI is. It's not a centerpiece of how humans interact with a station and the objects in it, even if it's probably the thing people tell AIs the most.

Getting something from a box is something that happens with a lot more frequency than a crewmember having to enter a place they don't have clearance for. The only way I could fairly compare the two is by saying the hypothetical crewmember doesn't have access to most hallway airlocks, the ones we don't have ID locks for, then telling the crewmember to just 'ask the AI' when they want to cross their way to the bar. And, you know, sometimes, the AI doesn't want to help you, because you asked too much already, or maybe the AI is too busy, so it might take you a minute or two to have the door opened for you. My point is, I don't think these two compare at all.

In my experience, it is humiliating not having cyborg accessibility in the same sense that playing Cogmap 1 with a wheelchair gets you flung off from stairs you *have* to cross every few minutes, depending on how much you have to move from place to place. It's a problem that shouldn't be there, but it is.

You offered some very good workarounds - but they're just workarounds. They don't address the bigger problem, which is QoL, something we're now lacking. 

I honestly have not seen any actual displays self-sufficiency so far. I've been having to ask for help for lots of things at least once a round for a long time now, from helping loading rods to the nuclear engine to basic things such as setting a table.

I wish there was a way I could convey this better. I can't overstate how frustrating it is not being able to do most things now. It's gotten to a point where I can't quite find the words for it.
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RE: Cyborg QoL - and feedback concerning #15759 - by durin - 09-15-2023, 12:47 PM

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