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Cyborg QoL - and feedback concerning #15759
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(09-13-2023, 09:48 PM)durin Wrote: Respectfully disagree regarding ladders. We have two maps which people need ladders to move about.
That, and I have to disagree about taking items from containers. The one thing I can add from my experience (I'm sure theres at least one borg main out there that can add a dozen more to these) is that there's plenty of objects cyborgs should have access to in their respective lines of work, eg. civilian cyborgs handling cooking might need to access, say, the food boxes - egg cartons, cheese boxes, butter trays, so on, so forth. Mediborgs might have to retrieve something from a medkit for someone else, or an empty IV bag from a box. And I'm just mentioning these from the top of my head - there's a lot more of these that cyborgs don't have access to anymore. I think it's reasonable to say that restricting their access like this makes the gameplay pointlessly tedious, not just for the cyborg player, but for players around them.

What stops us from just adding an IV bag to the medbay borg module?

That's what it boils down to: if we want borgs to have a certain interaction, give then the tool for it...

Above that, i think we should deviate what each job means for borg or humans. E.g. i think we should gut bartending/chef equipment completely from the civilian module and add bottles and a drink/umbrella dispenser to the brobocop module. Hands and skill are the main mark of the chef and bartender. A borg should have these interactions replaced with synthetic options that are more efficient than humans, but not high-quality.

Thus way, if we have borgs in catering, they can play brobocop and be a walking food/drink dispenser. It does a fairly equal job like a chef or bartender, but it does it differently enough to feel like a cyborg catering service AND work without hands.

In general, by restricting borgs to tools, we can geniuly play then differently. And this does not bring the same RP opportunities like humans do, it brings different ones. And this us a big problem for borgs on RP currently: they don't differentiate themselves from humans in their RP opportunities, even though it has so much potential.

Though, maybe add a petting glove (or maybe a cushion?) to their multitool, so they can cuddle animals and chickens.
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RE: Cyborg QoL - and feedback concerning #15759 - by Lord_earthfire - 09-13-2023, 10:36 PM

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