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Cyborg QoL - and feedback concerning #15759
#9
I'd argue that even with the shiftclick functionality, borgs were VERY FAR from self-service, and EVEN FURTHER from interacting with the world the same as a human can. In regards to interacting with items, they still couldn't! They could move them around, or move them from very specifically item storages to the ground, but they couldn't use them like a human would- They can move things around without shiftclick, too, just in a way that's a lot less fun to work with.
Having openhand hit functionality in a limited capacity is a far cry from self-sufficiency!

There are still several points at which borgs EXPLICITLY REQUIRE a human operator, even with shiftclick. Namely, doing anything with items not in their module, constructing things, taking items out of anything more complicated than a literal box, or putting modules in a rewriter.

All shiftclick allowed for by way of manipulating items was taking items out of containers-- be that container a paper bin or a box or a cupoard. Those items just ended up on the floor, for the cyborg to awkwardly drag away- they still couldn't USE the item.
I don't think any of the things being removed here explicitly count for 'human-exclusive' behaviours.

With ringing bells and such- Humans eat donuts, ring service bells, and scribble on papers-- and cyborgs also do, from my experience! Apart from the eating, I mean- but removing donuts from a donut bin isn't EATING them. Two of the modules literally have crayons or pens in them, I think that's pretty explicitly an endorsement of the ability to scribble.

Mechanically removing their ability to do these things on the basis of "borgs aren't people, and as such shouldn't be able to do these things because it's UNNECCECARY for them" seems a bit arbitrary and limiting in roleplay and interaction potential to me. Because really, there's no reason a borg, even without hands, couldn't hit a service bell, or awkwardly dump an item out of a box and onto the ground.

You're the HoP, and there's a cyborg at your desk, irritatedly ringing the service bell! What's up with that? They don't have an ID, what could they possibly NEED? It's interesting! Allowing that bit of humanlike behaviour in a way that doesn't actually make any balance difference is fun!

As with borgs not being able to hug-- they can, hehe. The *hug emote works for borgs.

(Also, yeah, no, the punching windows thing is the one thing i'm in firm agreement with going. That's silly and actually has damaging potential.)
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RE: Cyborg QoL - and feedback concerning #15759 - by Paai - 09-13-2023, 10:04 PM

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