09-13-2023, 06:27 PM
(This post was last modified: 09-13-2023, 06:30 PM by UrsulaMejor. Edited 2 times in total.)
First and foremost, cyborgs are not meant to be self-service or to be able to do all the things humans can do. They are not meant to interface with the game in the same manner as other players. Especially in regards to interacting with "items", they are meant to be limited to the items in their modules, and not to explicitly manipulate other items in the game world.
They are a highly narrowly focused playstyle, meant to be supremely good in one activity at the cost of other activities. Some modules have fallen behind their human counterparts in their field, but many of them remain exceptionally good (mediborgs, for example).
Of the things listed, here are my personal opinions (from a dev standpoint, but still my personal opinions):
Click drag items to stack/sort them:
I think borgs could have this.
Pet creatures
I think this is cute, but could see it as one of the things you're meant to lose when you become borg. Borgs cannot hug. At the very least, I'll probably personally code it so that borgs can pet robochickens and roboroaches
Climb Ladders
I'm ambivalent to this one. I don't think cyborgs need this by any means, and this usually only comes up in adventure spaces that are very rarely designed with cyborgs in mind.
Ringing Bells/Interacting with paper bins and donut boxes
Cyborgs don't need this and this is one of those things that crosses the line between "human gameplay" and "Cyborg gameplay". Humans eat donuts, ring service bells, and scribble on papers. Cyborgs don't.
Take items from containers
Solidly human gameplay. Cyborgs don't need to pull items from containers because they cannot use them. Either ask for help from a human or tell the human to help themselves.
Punch Windows
Don't see a reason for this. It's fine, but there are clear workarounds in the meantime.
They are a highly narrowly focused playstyle, meant to be supremely good in one activity at the cost of other activities. Some modules have fallen behind their human counterparts in their field, but many of them remain exceptionally good (mediborgs, for example).
Of the things listed, here are my personal opinions (from a dev standpoint, but still my personal opinions):
Click drag items to stack/sort them:
I think borgs could have this.
Pet creatures
I think this is cute, but could see it as one of the things you're meant to lose when you become borg. Borgs cannot hug. At the very least, I'll probably personally code it so that borgs can pet robochickens and roboroaches
Climb Ladders
I'm ambivalent to this one. I don't think cyborgs need this by any means, and this usually only comes up in adventure spaces that are very rarely designed with cyborgs in mind.
Ringing Bells/Interacting with paper bins and donut boxes
Cyborgs don't need this and this is one of those things that crosses the line between "human gameplay" and "Cyborg gameplay". Humans eat donuts, ring service bells, and scribble on papers. Cyborgs don't.
Take items from containers
Solidly human gameplay. Cyborgs don't need to pull items from containers because they cannot use them. Either ask for help from a human or tell the human to help themselves.
Punch Windows
Don't see a reason for this. It's fine, but there are clear workarounds in the meantime.