09-13-2023, 03:26 PM
(This post was last modified: 09-13-2023, 03:52 PM by Paai. Edited 7 times in total.)
Not much to add to this- but yeah, at least from the heavily biased perspective of a silicon main, shiftclick was super important for a lot of silly little features that didn't hurt or give silicons any real tactical or gameplay advantage, but were still very nice to have on-hand.
Being able to shiftclick a small item to quickly move it under yourself specifically feels horribly crippling to work without- It didn't provide any tactical advantage, as the items were still on the ground and anyone with hands could just nab them either way, but it made handling large item piles INFINITELY less frustrating.
I can see in this future the wasted seconds and minutes and hours of my life that'll need to be spent hunting down a crate for every stack of more than two items I want to move, and it's harrowing.
That and, as mentioned, removing items from boxes. Once again, no real advantage provided-- just some basic convenience. The other day, someone asked me to fetch a welding torch, and because of the shiftclick being cut, I wasn't ABLE to fetch a welding torch without going and bothering ANOTHER human to get the torch out of the toolbox for me. It just makes the process more frustrating and time-consuming for everyone- what should have been a 10 second job turned into a minute and a half one.
Not even to mention the stationary item interactions- Not being able to ring service bells, or interact with paper bins, or close manual doors behind me, or pull out my own power cell after opening my interface or whatever else drives me insane.
Just the other day I was dragging the AI core around, and they suicided for a joke because normally I would be able to turn them back on like anyone else, but I couldn't, because no shiftclick. It took me five minutes to track down someone who would turn them back on- because apparently omnitool screwdrivers aren't sufficiently thin and pokey to function in place of a finger for buttonpressing purposes.
Codifying those things as features by making them work on regular click and not just shiftclick would be really nice- if not then just leaving them be. They're so ingrained into my playstyle that it feels horribly unpleasant in a really bad way to not be able to do them.
Being able to shiftclick a small item to quickly move it under yourself specifically feels horribly crippling to work without- It didn't provide any tactical advantage, as the items were still on the ground and anyone with hands could just nab them either way, but it made handling large item piles INFINITELY less frustrating.
I can see in this future the wasted seconds and minutes and hours of my life that'll need to be spent hunting down a crate for every stack of more than two items I want to move, and it's harrowing.
That and, as mentioned, removing items from boxes. Once again, no real advantage provided-- just some basic convenience. The other day, someone asked me to fetch a welding torch, and because of the shiftclick being cut, I wasn't ABLE to fetch a welding torch without going and bothering ANOTHER human to get the torch out of the toolbox for me. It just makes the process more frustrating and time-consuming for everyone- what should have been a 10 second job turned into a minute and a half one.
Not even to mention the stationary item interactions- Not being able to ring service bells, or interact with paper bins, or close manual doors behind me, or pull out my own power cell after opening my interface or whatever else drives me insane.
Just the other day I was dragging the AI core around, and they suicided for a joke because normally I would be able to turn them back on like anyone else, but I couldn't, because no shiftclick. It took me five minutes to track down someone who would turn them back on- because apparently omnitool screwdrivers aren't sufficiently thin and pokey to function in place of a finger for buttonpressing purposes.
Codifying those things as features by making them work on regular click and not just shiftclick would be really nice- if not then just leaving them be. They're so ingrained into my playstyle that it feels horribly unpleasant in a really bad way to not be able to do them.