09-10-2023, 07:49 AM
maybe making my own thread for this instead of putting it in the shitty suggestions thread was a mistake.,
anyway overnight i thought of a slightly less idiotic method which is just splitting players into 3 categories, newbee antags, standard skill level antags, and overly robust antags
this is still a bad idea tho for reasons stated above ya. but also i forgot to mention that optimally these values would be completely hidden from the players
anyway overnight i thought of a slightly less idiotic method which is just splitting players into 3 categories, newbee antags, standard skill level antags, and overly robust antags
this is still a bad idea tho for reasons stated above ya. but also i forgot to mention that optimally these values would be completely hidden from the players