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[MERGED PR] Chemical production rework
#30
Ok, a few extra things I've felt when playing as of late:

- Cyanide is both a bigger time commitment and more dangerous to make, as well as being more difficult to weaponize in general. It would be good to see either it becoming more easy to produce and manage, or having some of it's effects altered to reflect it's harder to produce state.
- Fuel tanks that look like they'd have lids don't have any, giving them simple screw/unscrew ones would help using them to store chemicals(considering most labs start with some as well, and they are used in flamethrowers).
- Smoke powder dissipates into nothingness when in a closed container, it would be interesting to have it build up pressure depending on temperature above 30c, and pop open lids or break more fragile containers, or at least not instantly disappear when the temperature is reached.


Messages In This Thread
RE: [PR] Chemical production rework - by Glamurio - 09-01-2023, 02:45 PM
RE: [PR] Chemical production rework - by junori - 09-03-2023, 12:52 AM
RE: [PR] Chemical production rework - by Garash - 09-03-2023, 01:06 AM
RE: [PR] Chemical production rework - by Garash - 09-03-2023, 02:39 AM
RE: [PR] Chemical production rework - by Splints - 09-03-2023, 01:37 AM
RE: [PR] Chemical production rework - by Kotlol - 09-03-2023, 02:30 AM
RE: [PR] Chemical production rework - by Ikea - 09-03-2023, 06:20 PM
RE: [PR] Chemical production rework - by Spoodle - 09-04-2023, 10:44 AM
RE: [PR] Chemical production rework - by colossusqw - 09-04-2023, 05:10 PM

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