09-04-2023, 06:15 AM
I'm not sure that making cyborgs more dependent on roboticists would actually make more fun for the roboticists. At least if that just means reducing the things the cyborgs can do now. A lot of those things are simple one click actions. I don't think dumping more "I need you to press one button for me" tasks on roboticists will fix the issue.
To me what makes roles fun is when you can use some creativity to do your job really well or some sort of challenge that you can use skill to overcome. The former is where engineer shines and the latter is medical doctor among others. Roboticists have tasks that neither allow for creativity nor are particularly challenging. The role just becomes boring if you can't find a way to make your own fun, and you don't really have much access to things that allow you to make your own fun.
I don't think there is a quick fix for making roboticist fun. Simply passing around duties isn't going to cut it. The two things I would thing would do the most are to make cyborg fixing more complex and add some time pressure as the cyborg falls apart like how medical has to race against the clock to save people. The other would be to make the small robots systems (bucket bot/fire bot/etc.) a more customizable system where you can build your own that does cool things based on what you built it with. I don't expect either of these to be all that easy to implement.
@Cal
They still can't change their own battery. But I believe they can do the rest of those now.
To me what makes roles fun is when you can use some creativity to do your job really well or some sort of challenge that you can use skill to overcome. The former is where engineer shines and the latter is medical doctor among others. Roboticists have tasks that neither allow for creativity nor are particularly challenging. The role just becomes boring if you can't find a way to make your own fun, and you don't really have much access to things that allow you to make your own fun.
I don't think there is a quick fix for making roboticist fun. Simply passing around duties isn't going to cut it. The two things I would thing would do the most are to make cyborg fixing more complex and add some time pressure as the cyborg falls apart like how medical has to race against the clock to save people. The other would be to make the small robots systems (bucket bot/fire bot/etc.) a more customizable system where you can build your own that does cool things based on what you built it with. I don't expect either of these to be all that easy to implement.
@Cal
They still can't change their own battery. But I believe they can do the rest of those now.